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Ubisoft - Bullshots and brazenly dishonest marketing (though this has been toned down a bit in recent years), peddling overpriced DLC and microtransactions in single-player games, still shoving UPlay and other awful DRM down everyone's throats, oversaturating franchises like Assassin's Creed and Tom Clancy.
![shadwen monetization shadwen monetization](https://www.frozenbyte.com/wordpress2013/wp-content/uploads/2019/12/3_forest_spirits_T4_concepts-1024x410.png)
Bethesda - Paid mods, cynical DLC and freemium games, paid mods, subtly dishonest marketing, reusing the same engine for over a decade and a half (though this arguably helps keep the modding community consistent and united), did I mention paid mods?ĮA - Existing, still shoving Origin and other awful DRM down everyone's throats, trying to stifle used game sales with online passes (only really impacted console users but still), setting-up a monopoly on all licensed sports games after competitors like Sega were surpassing them, buying-up, bastardizing, and scalping talented developers like Westwood and Pandemic among many others, dishonest marketing, aggressively peddling overpriced DLC and microtransactions in single-player games, winning worst company of the year two years in a row.Īctivision - Oversaturating their own franchises like Guitar Hero and Call of Duty, firing old and established talent from developers, aggressively peddling overpriced DLC and microtransactions in single-player games, neglecting almost all of their franchises besides Call of Duty and Destiny (with the debatable exceptions of Crash Bandicoot and the failed attempts to reboot Tony Hawk and Guitar Hero, and not counting Blizzard's franchises).